God of War
I finally had the opportunity to play God of War on Sunday. Yes, the first one, not the second one. I’m a bit behind the times, so sue me.
Zai’s cousin shipped the game to me, mere days after she had returned to Texas. She heard I hadn’t played it, and sought to rectify that situation. She is a woman of her word, and I respect the hell out of that.
So God of War… what can I say about it? Basically, you’re this guy, Kratos, who is a champion of the gods of Olympus, and you’re given the mission to kill Aries, the god of war. You have these huge daggers attatched to your arms with chains, and you whip these all over the screen to destroy your enemies. There are even some enemies that buttons will flash over, and if you hit those buttons in correct timing, you will do very gory things.
I have jammed blades down minotaurs throats, I have ripped the heads off of gorgons, and I have even impaled a hydra on the broken mast of a ship. I was fighting in the town square of Athens, panicking townsfolk fleeing everywhere. There’s a giant monster with a mace, and the circle button appears over his head. I hit it, but accidently grab a citizen, pick him up by his neck, and repeatedly stab him in the chest. Add to that the fact that every time I swing my daggers around, inevitably some poor saps get caught in the crossfire and die. Also add that I have seen legions of soldiers and crowds crushed by falling debris, and I come to this conclusion…
This is the most violent game I have ever played.
I have fought zombies in an abandoned mansion in Raccoon City.
I once needed to kill rioting townsfolk, including women and children, when they found out I was from an enemy nation.
With a rotting arm, I beat back undead minions.
I once stood upon the wreckage of a broken world, and squared off against a madman on top of a tower of debris, to save the few people that survived the destruction of the world.
I watched a tyrant systematically murder an entire village and burn it to the ground whilst he laughed.
And at no time did I ever see the sheer scope of violence this game has shown me. But, when I see the storyline, and the epic scale of the battle being waged, the violence seems utterly nessessary, to convey the depth of danger the world is in. And the game does that pretty well, and for that I commend the designers. When I turned the corner and saw a thousand story tall god stomping his feet into an army and seeing millions of arrows bouncing off his flesh, I knew just how difficult the task ahead of me is.
And aside from all the violence, brains are needed. Each monster has a strategy, some utilizing the environment. And there is the occasional puzzle thrown in for good measure. Nothing too difficult, but enough to give my fingers a rest from the constant fighting.
An interesting thing the game does is ‘checkpoints.’ Checkpoints are invisible points between battles and puzzles. When you finish up a group of enemies, new checkpoint. Even between stages in the boss fights. So if you die fighting the final hydra head (as I did), you get to start off at the beginning of the final hyrdra head, instead of starting the whole fight over. This becomes more nessessary when you realize just how quickly you can die.
I jumped, got caught in a gorgon beam, turned to stone, and the impact with the ground killed me. One second, and I go from full health to dead. I’m climbing a wall, and an enemy leaps onto me and pulls me down with him, dead. These checkpoints become invaluable as they start you off at a point minutes before you died, instead of at that savepoint on the other end of town.
So far, it seems to be a very well-designed, challenging, and fun game. My hats off, I look forward to seeing how the game unfolds.
Zel-kun out.